create_world: load_world_text: Read first line Realloced Read cells About to read town 0 Read town 0 About to read town 1 Read town 1 About to read town 2 Read town 2 About to read town 3 Read town 3 About to read town 4 Read town 4 About to read town 5 Read town 5 About to read town 6 Read town 6 About to read town 7 Read town 7 Read towns Loaded world update: update_view: update_menu: blitting to screen: (current view 0) create_test_player: realloced players before creating thread after creating thread Before update loop thread looped update: update_view: update_menu: blitting to screen: (current view 0) thread looped update: update_view: update_menu: blitting to screen: (current view 0) thread looped update: update_view: update_menu: blitting to screen: (current view 0) thread looped update: update_view: update_menu: blitting to screen: (current view 0) thread looped update: update_view: update_menu: blitting to screen: (current view 0) thread looped update: update_view: update_menu: blitting to screen: (current view 0) update: update_view: blitting to screen: (current view 4) thread looped update: update_view: blitting to screen: (current view 4) Start the game motherfucker! update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1) thread looped update: update_view: About to call update main! update_main: blitted cells blitted castles blitted armies blitting to screen: (current view 1)